Learning Human-Environment Interaction through Predictive World Models for Intelligent Agents

Authors

  • Hugo Lane Department of Electrical Engineering and Computer Science, University of Missouri, Columbia, MO, USA. Author
  • Ningyuan Cui Department of Computer Science, University of North Texas, Denton, TX, USA. Author
  • Emile Vargas Department of Computer Science, University of New Hampshire, Durham, NH, USA. Author

Keywords:

predictive world models, human-environment interaction, intelligent agents, model-based reinforcement learning, socio-technical systems, AI governance, robustness, fairness

Abstract

Predictive world models have become a central component of intelligent agent design, enabling systems to anticipate the consequences of actions and to plan under uncertainty. However, learning human-environment interaction introduces challenges that extend beyond standard model-based reinforcement learning. Human environments are dynamic, socially structured, institutionally governed, and often only partially observable. This paper provides a system-level examination of predictive world models for agents that must learn and act within such environments. It begins by tracing the conceptual foundations of predictive modeling and model-based control, then discusses architectural choices for integrating perception, memory, action generation, and interactive prediction. The paper further analyzes data infrastructure requirements, including demonstration data, sensing, and feedback loops, and examines the structural trade-offs associated with model capacity, planning depth, latency, and generalization. It considers robustness, fairness, and safety as first-class socio-technical requirements rather than downstream checks. Governance and policy implications are explored through the lens of accountability, transparency, and institutional oversight. Deployment challenges such as edge computing, cost, monitoring, and model drift are also discussed. Finally, the paper addresses sustainability and long-term evolution, arguing that intelligent agents must be embedded in adaptive governance arrangements that allow for continuous evaluation, contestation, and revision. Throughout, the paper emphasizes structural trade-offs and system-level interactions, rather than algorithmic detail alone, in shaping agents that can responsibly learn human-environment interaction.

References

1. Sutton, R. S., & Barto, A. G. (2018). Reinforcement learning: An introduction (2nd ed.). MIT Press.

2. LeCun, Y., Bengio, Y., & Hinton, G. (2015). Deep learning. Nature, 521(7553), 436-444.

3. Ha, D., & Schmidhuber, J. (2018). World models. arXiv preprint arXiv:1803.10122.

4. Hafner, D., Lillicrap, T., Fischer, I., Villegas, R., Ha, D., Lee, H., & Davidson, J. (2019). Learning latent dynamics for planning from pixels. Proceedings of the 36th International Conference on Machine Learning, 97, 2551-2560.

5. Schrittwieser, J., Antonoglou, I., Hubert, T., Simonyan, K., Sifre, L., Schmitt, S., Guez, A., Lockhart, E., Hassabis, D., Graepel, T., Lillicrap, T., & Silver, D. (2020). Mastering Atari, Go, chess and shogi by planning with a learned model. Nature, 588(7839), 604-609.

6. Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V., Lanctot, M., Dieleman, S., Grewe, D., Nham, J., Kalchbrenner, N., Sutskever, I., Lillicrap, T., Leach, M., Kavukcuoglu, K., Graepel, T., & Hassabis, D. (2016). Mastering the game of Go with deep neural networks and tree search. Nature, 529(7587), 484-489.

7. Mnih, V., Kavukcuoglu, K., Silver, D., Rusu, A. A., Veness, J., Bellemare, M. G., Graves, A., Riedmiller, M., Fidjeland, A. K., Ostrovski, G., Petersen, S., Beattie, C., Sadik, A., Antonoglou, I., King, H., Kumaran, D., Wierstra, D., Legg, S., & Hassabis, D. (2015). Human-level control through deep reinforcement learning. Nature, 518(7540), 529-533.

8. Bommasani, R., Hudson, D. A., Adeli, E., Altman, R., Arora, S., von Arx, S., Bernstein, M. S., Bohg, J., Bosselut, A., Brunskill, E., Brynjolfsson, E., Buch, S., Card, D., Castellon, R., Chatterji, N., Chen, A. S., Creel, K., Davis, J. Q., Demszky, D., ... & Liang, P. (2021). On the opportunities and risks of foundation models. arXiv preprint arXiv:2108.07258.

9. Xiong, Z., Song, Y., Kang, H., Yan, Q., Jiang, L., Yang, J., ... & Jacobs, N. (2026). ActWorld: From Explorable to Interactive World Model via Action-Aware Memory. arXiv preprint arXiv:2606.17730.

10. Bengio, Y., Courville, A., & Vincent, P. (2013). Representation learning: A review and new perspectives. IEEE Transactions on Pattern Analysis and Machine Intelligence, 35(8), 1798-1828.

11. Sutton, R. S. (1991). Dyna, an integrated architecture for learning, planning, and reacting. ACM SIGART Bulletin, 2(4), 160-163.

12. Levine, S., Finn, C., Darrell, T., & Abbeel, P. (2016). End-to-end training of deep visuomotor policies. Journal of Machine Learning Research, 17(39), 1-40.

13. Ziebart, B. D., Maas, A. L., Bagnell, J. A., & Dey, A. K. (2008). Maximum entropy inverse reinforcement learning. Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 1433-1438.

14. Ng, A. Y., & Russell, S. J. (2000). Algorithms for inverse reinforcement learning. Proceedings of the Seventeenth International Conference on Machine Learning, 663-670.

15. Amodei, D., Olah, C., Steinhardt, J., Christiano, P., Schulman, J., & Mané, D. (2016). Concrete problems in AI safety. arXiv preprint arXiv:1606.06565.

16. Rahwan, I., Cebrian, M., Obradovich, N., Bongard, J., Bonnefon, J.-F., Breazeal, C., Crandall, J. W., Christakis, N. A., Couzin, I. D., Jackson, M. O., Jennings, N. R., Kamar, E., Kloumann, I. M., Larremore, D. B., Lazer, D., McElreath, R., Mislove, A., Parkes, D. C., Pentland, A., ... & Wellman, M. (2019). Machine behaviour. Nature, 568(7753), 477-486.

17. Selbst, A. D., Boyd, D., Friedler, S. A., Venkatasubramanian, S., & Vertesi, J. (2019). Fairness and abstraction in sociotechnical systems. Proceedings of the Conference on Fairness, Accountability, and Transparency, 59-68.

18. Floridi, L., Cowls, J., Beltrametti, M., Chatila, R., Chazerand, P., Dignum, V., Luetge, C., Madelin, R., Pagallo, U., Rossi, F., Schafer, B., Valcke, P., & Vayena, E. (2018). AI4People—An ethical framework for a good AI society: Opportunities, risks, principles, and recommendations. Minds and Machines, 28(4), 689-707.

19. Ostrom, E. (1990). Governing the commons: The evolution of institutions for collective action. Cambridge University Press.

20. Russell, S. (2019). Human compatible: Artificial intelligence and the problem of control. Viking.

Downloads

Published

2026-06-11

How to Cite

Learning Human-Environment Interaction through Predictive World Models for Intelligent Agents. (2026). International Journal of Artificial Intelligence Engineering and Systems, 1(1). https://ijaies.org/index.php/home/article/view/155